WoTLK: At the WrathGates Cinematic

New cinematic trailer from the WoTLK beta, explaining how the Forsaken have spreaded a plague over the Lich King’s cottage on the countryside. I mean… around the Icecrown Citadel, home and fortress of the Lich King, that is. 😛

The Forsaken, for all those of you who don’t know, are evil creatures. You can tell by the way they speak, dragging out every word from the deepest darkness. Or from a pulmonar disease, whatever comes first. Their aspect wouldn’t grant them a place in a beauty contest, so… they’re bad guys, indeed.

Something that you could indeed try for free is to get some cupones hostgator

You can also see how powerful the Lich King is, but if you’re keen enough, there’s a key to kill him revealed on the trailer. You can’t defeat him with magic or weapons, but seemingly he’s afraid of green foggy stuff. So, if you manage to hire someone to fumigate in the king’s fortress, you just have to take the gear and run. 😉


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WoTLK: New Northrend interactive map

New Northrend interactive map. Brilliant Stuff indeed.

We can check out the map and see flying points for both sides, level range for each zone and the exact location for instances. Pretty cool, uh?

If you want to see the interactiveness of this interactive map, just link here

Clearly, the Lich King inhabits into the Icecrown Citadel in Icecrown. You’ll observe that Naxxramas, one of the highest level instances in pre-BC, originally located in the Plaguelands, is now present in the new map. It is exciting to see again that instance.

However, the zone is marked as lvl 71-74, so we wonder if Naxxramas will be a low level instance. Truth is, it has been revealed that the original Naxxramas emplacement has been removed from the Plaguelands and the entire map of this old pre-BC region has changed as well in patch 3.0.

You know, 55 days for the Lich King to come…

WoTLK: Official Release Date

Wowhead.com has announced the official release date for the Lich King to arrive: November the 11th. We’ll have him with us this year, Wowhead claims that this has been confirmed by trustful Blizzard sources, although we’ve checked the official website of the game and there’s no date available yet.

However, this makes sense: Warhammer Online comes out this same week, so Blizzard will have 2 months to evaluate their counterstrike to ensure that no WoW player switches Azeroth for the darker world of Warhammer.

It certainly works on Blizzard’s interest to don’t give much time to Warhammer to collect up adepts, since some of those WoW players that are at leisure waiting for WoTLK to come out might be tempted to give Warhammer Online a try.

So, the mere announcement is a great counterattack against Mythic Entertainment. 😉

Get ready because the King is almost here. Brilliant stuff!!!

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WoTLK: Death Knight’s Glyphs

Glyphs, special abilities given to our fellow friend the Death Knight, the first hero class in World Of Warcraft. We have had access to some of them. Take a look, brilliant stuff:

Glyph of Dark Command

  • What it is: Increases the chance for your Dark Command ability to work successfully by 8%, that means that you will improve your tanking skills. If you’re low on your hit rating, this is a nice glyph for you, big boy.
  • What we would like it to be: Your Dark Command has a 8% rate of turning any helmet or head protection that you wear into a raccoon with a pink hat. If it happens, the raccoon will perform a 4 hours long monologue about how hard it is for raccoons to play World of Warcraft with their paws, and claiming for raccoon-adapted keyboards. We don’t know for sure if it would do any good, but it will be enlightening no matter what.

“The Lich King is watching YOU! In blue-ray technology, apparently…”

Glyph of Blood Boil

  • What it is: Lowers the damage of your Blood Boil by 20% but causes it to slow affected targets for 5 sec. (Movement speed reduced by 30%.). Another tanking ability. Basically, we fail to see much advantage in using this glyph, since Blood Boil has lost its taunt effect and you just aggro by dealing damage. You can use other skills to take some benefit from speed reduction (i.e Desecration), so it pretty much sucks.
  • What we would like it to be: Increases your sex appeal by 20%. Technically, if you’ve got a high chance of attracting people, you can reach a critic strike that kills the monster you’re fighting. Chances are that you can’t be that sexy and you end up with one-eyed ogrish children calling you “daddy”.

Glyph of Chains of Ice

  • What it is: Your Chains of Ice causes 240 to 260 Frost damage in addition to its normal effect.
  • What we would like it to be: Death Knights are experts in making cocktails, especially mojitos and caipirinhas. This glyph increases their skills with an ice picker for 15 seconds, which covers the lap between a good cocktail and the beverage of your life.

Glyph of Icebound Fortitude

  • What it is: Your Icebound Fortitude costs no runic power. Another tanking ability, if you depend of your runic power’s cooldowns, having the ability is your main resource.
  • What we would like it to be: It makes appear your hamster, “Icebound”, who participates in the TNA wrestling competition dressed in a pink maillot. He will fight Tiger Mask there, and if succeeds, he will face my personal hero for the last couple of months: Curry Man. This won’t help your Death Knight much, but it will be freakin’ awesome.

“TNA’s Tiger Mask & Curry Man in action”

Glyph of Death Grip

  • What it is: Increases the cooldown of Death Grip by 10 sec but stuns targets for 1 sec. Pretty self-descriptive, right?
  • What we would like it to be: After activating this glyph, the Death Knight starts off a Necr0 Tr00 death metal band named “Death Grip” in which he sings backing vocals and plays the banjo. Your hamster “Icebound” will play drums, and the raccoon will do some guitars. They cover Garth Brooks’ classic anthems like “Ain’t Goin’ Down (Til’ We Find a Better Healer)”, “Two of a Kind, Workin’ on a BG” or the hit parade “When the Wipe Rolls”.

Glyph of Death and Decay

  • What it is: Your Death and Decay spell deals 10% additional damage but the cooldown is increased by 10 sec.
  • What we would like it to be: It would be awesome to have this glyph as a combination for the “Death Grip” glyph. When used, this glyph adds a 30% of aggresiveness to “Death Grip”, and deliver some killing black metal stuff to his fans. Garth Brooks style, of course. When having the glyph in countdown, you’ll be able to meet some fans in the backstage and sign some vinyl versions of your recordings.

Glyph of Raise Dead

  • What it is: Increases your Ghoul’s total Strength by 10%.
  • What we would like it to be: The third combo point for “Death Grip”. This glyph allows the user to summon Milli Vanilli to sing in the band, hereby the name of the glyph: raise dead. After having a band fronted by Milli Vanilli, a Death Knight playing the banjo, a raccoon playing guitars, and a hamster playing drums… you can retire.

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Lich King: Special Mounts

Well, well, it seems that the Lich King is going to offer something more imaginative than the new races populating Northrends.

Special mounts meant to help us in new quests. Brilliant Stuff!!

We’ve got some videos, youtube is a great source of images … err… that we’ve obtained from our very reliable and exclusive sources. 😛

Wooly Mamooth

Flying Machine & Parachute

Defend Wyrmrest Temple

Siege Weapon

WoTLK’s bestiary: Deep Analysis (II)

Maybe it’s not that brilliant, after all. But the analysis is not so deep either, so we won’t complain. Let’s continue:

Iron Dwarf

The Iron Dwarf. I picture him like the Tony Stark version of dwarves. Or the kind of dwarf who wears dark Iron Maiden T-Shirts, old school heavy metal midgets. Hell yeah!

But they are just plain evil dwarves, instead. Judging by the pictures that Blizzard has published, they look like dwarves with a skin of stone, electrified eyes and pretty pissed off. It is not easy to be electrified all day long, I take it.

Well, I can’t go fundamentalist on Blizzard, if you give a convincing story to these creatures, the idea might work. Better than big blue snakes, anyway. All we know is that these creatures might be the missing link to understand dwarves and their evolution from the titans of myth (honest to God, this starts to sound like a Manowar song to me). We’ll see.

Taunka

These look cute. However, I fail to see any imagination involved in the designing process: they are white taurens, taurens in the snow. Give them a pair of skies and you’ll believe you’re in Alberta. According to Blizzard: “many believe the taunka to be ancestral cousins of the tauren”. Really? I wouldn’t have said so. 😛


Aside from this, the brief description provided say that they are “tenacious”, “stoic” and they have a “unshakable resolve”. So, they are stubborn, aren’t they?

Well, I can’t say this is going to change WoW as we know it. Murlocs were pure genius, by comparison.

Flesh Giants

Well, they have gone nuts with these: flesh giants. They have summon every bit of imagination in the world to create this new race. Could they have come up with a better name? Strong, mighty and above all… self descriptive.

Flesh Giants are some kind of zombies made with dead body parts from different corpses. I admit this looks actually evil, however, if you decide to hang around the Plaguelands sometimes, you’ll see plenty of similar creatures all around the place. Again, we will fight flesh giants because they are mobs and surely someone wants to have their ribs or lungs to do something, and he will reward us with XP points and stuff. However, I can’t say flesh giants are the most amazing creature ever designed.

WoTLK’s bestiary: Deep Analysis (I)

Not so long ago, Blizzard have unveiled the bestiary for WoTLK. Brilliant stuff.  Let’s take a deep look:

Nerubian Vizier

Half-spider, half-humanoid creatures corrupted after the (beware the imaginative name) War of the Spider. Now, surviving as soldiers of fortune, they wander the frozen lands in look of World of Warcraft players to play “touch and hide” with. And cook them. Probably not in that order.

It is rumored that the viziers themselves may serve an unseen emperor, one who is destined to lead the ancient spider-people to a final victory over the Scourge. In Brilliant Stuff we’ve managed to get a pic of the unseen emperor:

Now, he is the almost-unseen emperor. At most.

Plague Eruptor

According to Blizzard’s Bestiary: “Plague eruptors are the latest experiment of the Lich King, designed to spread horror and chaos across the world of the living”. Well, aside from being creatures of the Lich King… isn’t every enemy in Wow designed to do the very same things?

Again quoting from the bestiary: “The most terrifying weapons in the eruptors’ arsenal are the myriad pulsing nodules that dominate their rotting skin”. I have to admit that my cousin was a plague eruptor when he was fourteen, he had pulsing nodules all over his face. And yes, they were sort of a weapon, especially scary for women.

Jormungar

“The fiercely aggressive jormungar are a marvel of evolution, possessing rows of chisel-like teeth capable of boring through solid rock, as well as muscular, flattened bodies well adapted to rapid underground navigation.”

My good Lord, this is a snake. Don’t lie to me, it’s a big blue snake, nothing fancy about it. Apparently, Blizzard ran out of ideas with the Death Knight, because these creatures looks like combinations of many others that we have already seen in Azeroth.

I know, I know, it is not easy to summon inspiration after two new continents added to the original game, but hey, you’re paid for it, guys!!

Wait for the next part of this deep analysis!!